However, on the other side of things, this new title offers absolutely no back story or recaps of the first game, so it isn’t necessarily recommended for newcomers.Įither way, Condemned 2’s most noteworthy attribute is not its story, but its relentlessly haunting atmosphere. There are sure to be a few fans of the original that will be put off by some of the new sci-fi directions, but I assure you – the overall plot never falls too deep into the abstract or unthinkable. The developers have managed to keep the noir-ish tone and style, which made the original game so unique, intact, although Condemned 2 does tend to steer more towards science fiction and the supernatural than the first game ever did. Instead, he’s put back on the job by SCU, to investigate Malcolm Vanhorn’s disappearance, and is subsequently drawn back into a dark world of psychopaths, killers and inescapable fear. The only difference this time around is that Ethan’s no longer a suspect on the run, chasing down a killer. Of course, there’s much more to the story than that, and, in the end, it all ties together nicely with the first entry. That is, until SKX’s uncle, and one of Ethan’s only allies, Malcolm Vanhorn calls him and warns him of impending death and mayhem. He’s quit his job at SCU, has stopped bathing regularly and now drinks his troubles away every night at the bar. Fast forward to now, and after enduring SKX’s carnival of horrors, Ethan has lost confidence in himself and in the world. At the end of the last game, the bone-weary anti-hero, SCU (Special Crimes Unit) Agent Ethan Thomas, had been put through nine levels of hell on a horrifying chase throughout the city slums, and eventually the countryside, by the devilish vigilante killer, Leland Vanhorn, a.k.a. The original game’s ending was purposefully left wide open for a sequel, and nearly two-and-a-half years later, Monolith and SEGA team up once again to bring us Condemned 2: Bloodshot. Being completely underpowered and outmanned, bumping around in the dark having only a flashlight to see by, while fending for your life from psychotic thugs and ghoulish transients with nothing but random bits and pieces of debris. This mechanic, on top of its eerie environments that are always shrouded in darkness, is why Condemned delivered such a terrifying experience. While the occasional gun was still involved, most of the time your character would defend his self by picking up harsh environmental objects, such as a 2×4 with nails in it, or a metal pipe torn from the wall. Developed by Monolith Productions and published by SEGA, this un-hyped game took fledgling 360 owners by surprise, mixing survival horror with a first-person perspective. When the Xbox 360 arrived, in November of 2005, one of the console’s launch titles was a unique, first-person fright fest, called Condemned: Criminal Origins.